Binary space partitioning

Results: 57



#Item
41Previous  chapter 70 quake: a post-mortem and a glimpse into the future

Previous chapter 70 quake: a post-mortem and a glimpse into the future

Add to Reading List

Source URL: downloads.gamedev.net

Language: English - Date: 2011-08-09 01:03:16
42Previous  chapter 60 compiling bsp trees

Previous chapter 60 compiling bsp trees

Add to Reading List

Source URL: downloads.gamedev.net

Language: English - Date: 2011-08-09 01:03:18
43Octomap: A Probabilistic, Flexible, and Compact 3D Map Representation for Robotic Systems Kai M. Wurm Armin Hornung

Octomap: A Probabilistic, Flexible, and Compact 3D Map Representation for Robotic Systems Kai M. Wurm Armin Hornung

Add to Reading List

Source URL: www.best-of-robotics.org

Language: English - Date: 2011-07-10 14:22:13
44Practice Final CMSC 427 Distributed Tuesday, May 10, 2005 Final: 8:00 AM Monday, May 16, 2005 General Guidelines: The final will focus on topics that have been discussed in class. I will not ask questions about material

Practice Final CMSC 427 Distributed Tuesday, May 10, 2005 Final: 8:00 AM Monday, May 16, 2005 General Guidelines: The final will focus on topics that have been discussed in class. I will not ask questions about material

Add to Reading List

Source URL: www.cs.umd.edu

Language: English - Date: 2005-05-10 14:34:49
45Painter’s Algorithm • Object-Order Algorithm • Sort objects by depth • Display them in back-to-front order  Painter’s Algorithm

Painter’s Algorithm • Object-Order Algorithm • Sort objects by depth • Display them in back-to-front order Painter’s Algorithm

Add to Reading List

Source URL: www.cs.umd.edu

Language: English - Date: 2007-09-27 15:00:59
46Chapter 3  Constructive generation methods for dungeons and levels (DRAFT) Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes, and Rafael Bidarra

Chapter 3 Constructive generation methods for dungeons and levels (DRAFT) Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes, and Rafael Bidarra

Add to Reading List

Source URL: pcgbook.com

Language: English - Date: 2014-05-07 07:41:12
47OpenGL / Game engine / Microsoft Direct3D / Binary space partitioning / BSP / Nintendo DS / Operating system / Quake engine / Id Tech 3 / Software / Computing / Video game development

Wing Commander: Prophecy Technical Design Document Version 1.0

Add to Reading List

Source URL: download.wcnews.com

Language: English
48ENTKERNER: A SYSTEM FOR REMOVAL OF GLOBALLY INVISIBLE TRIANGLES FROM LARGE MESHES

ENTKERNER: A SYSTEM FOR REMOVAL OF GLOBALLY INVISIBLE TRIANGLES FROM LARGE MESHES

Add to Reading List

Source URL: www.imr.sandia.gov

Language: English - Date: 2004-12-21 19:25:35
493D Rendering • The color of each pixel on the view plane depends on the radiance emanating from

3D Rendering • The color of each pixel on the view plane depends on the radiance emanating from

Add to Reading List

Source URL: www.cs.virginia.edu

Language: English - Date: 2004-09-21 11:10:26
50It’s okay to be skinny, if your friends are fat∗ Songrit Maneewongvatana and David M. Mount Department of Computer Science

It’s okay to be skinny, if your friends are fat∗ Songrit Maneewongvatana and David M. Mount Department of Computer Science

Add to Reading List

Source URL: www.cs.umd.edu

Language: English - Date: 2005-02-05 14:46:09